The player controls the boy throughout the game. As is
typical of most two-dimensional platform games, the boy can run left or right,
jump, climb onto short ledges or up and down ladders and ropes, and push or
pull objects. Limbo is presented through dark, greyscale graphics and with
minimalist ambient sounds, creating an eerie, haunting environment. The dark
visuals also hide numerous environmental and physical hazards, such as deadly
bear traps on the forest floor, or lethal monsters hiding in the shadows, such
as a giant spider. Among the hazards are glowing worms, which attach themselves
to the boy's head and force him to travel in only one direction unless bright
light comes in contact with it, which changes the direction of the player until
it is removed by static NPCs.
The game's second half features mechanical puzzles and traps
using machinery, electromagnets, and gravity. Many of these traps are not
apparent until triggered, often with deadly consequences. The player is able to
restart at the last encountered checkpoint, with no limits placed on how many
times this can occur. Some traps can be avoided and used later in the game; one
bear trap is used to clamp onto an animal's carcass, hung from the end of a
rope, tearing the carcass off the rope and allowing the branch and rope to
retract upwards and allow the boy to climb onto a ledge otherwise out of reach.
As the player will likely encounter numerous deaths before they solve each
puzzle and complete the game, the developers call Limbo a "trial and
death" game. Some deaths are animated with images of the boy's
dismemberment or beheading, although an optional gore filter blacks out the
screen instead of showing these deaths. Game achievements (optional in-game
goals) include finding hidden insect eggs and completing the game with five or
fewer deaths.
Minimum System Requirements
Operating System: Windows XP, Vista, 7
CPU: 2 GHz Processor
RAM: 512MB
Hard Disk Space: 150MB
Video Card: 5 years or younger. Integrated graphics and very
low budget cards may not work. Shader Model 3.0 required
DirectX®: 9.0c